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Online gambling to
grow 14% worldwide each year
Online gaming
companies, led by giant PartyGaming PLC (PRTY.LN),
are expanding the traditional gaming industry they
were once expected to thwart, as they attract new
clients and big windfalls.
The $13 billion online gaming industry is growing at
a rapid pace by attracting a new generation of
players: generally younger, tech-savvy men with a
disposable income on the lookout for a quick and
potentially profitable thrill.
This bustling online business, supported by fast
broadband connections and a consumer shift to
Internet shopping, has had a knock-on effect on the
entire gambling industry, said ABN AMRO analyst
Michael Pacitti. Traditional gaming companies, like
MGM Mirage (MGM) and Wynn Resorts Ltd. (WYNN), who
once wanted to ban their Internet rivals, are now
clamoring to collect online profits.
"It seems to have the impact of increasing the
number of people who visit casinos," Pacitti said.
"At the same time, people tend to play different
things online: Online poker is something relatively
new compared to online sportsbetting."
Online gaming is the fastest growing segment of the
overall market and is expected to expand at a
compound annual rate of more than 14%, reaching
$25.2 billion by 2010. By then, the sector is
expected to represent 7.7% of the international
gaming industry, which garners about $258 billion in
gross gaming yield, according to Global Betting and
Gaming Consultants in the U.K.
Gross gaming yield is gross turnover minus winnings
paid out.
PartyGaming is the world's largest online gaming
company due to its extensive poker and online
operations. Sportingbet PLC (SBT.LN) is another
heavyweight. It also has poker, casino, games and
backgammon games on its website. So far, online
gaming is concentrated in the U.S. and to a lesser
extent Europe, but analysts predict that as Asian
technology use expands, the online business will
grow too.
Many years ago, gambling was broadly considered a
dark hobby. Over the past decade, a handful of
conservative U.S. politicians have been trying to
get online gaming banned and up until recently have
had the support of casino operators in Las Vegas and
Atlantic City.
Those casino operators were part of the powerful
American Gaming Association, which insisted that the
online gaming industry was bad for business.
But the story is very different now. Gaming is more
widely viewed as a valid leisure activity. And the
AGA has even made a change, calling this week for a
congressional study to examine the regulation and
taxation of the online gaming market.
The AGA said the study may also review recent
rulings by the World Trade Organization, which
suggest that a ruling by the U.S. attorney general
prohibiting traditional companies from hosting
online gambling sites in the U.S. may violate
international trade rules. The new stance could be a
boon to an expanding industry.
"We are now even more confident that the current
prohibitive bills, and any future bills, placed
before the House of Representatives will fail,"
brokerage firm Numis said in a recent note to
clients. "This should be taken very positively for
the online gaming stocks."
In a regulated online gaming industry, U.S. casino
operators would be free to exploit their name and
brand and set up their own online operations,
Investec leisure analyst Matthew Gerard.
"They're missing out on a high-growth market," added
Gerard.
"At the moment, by being excluded it certainly does
them no favors and I think they realize that. They
would like to see the industry regulated," said ABM
Amro's Pacitti.
The big casinos could also build their traditional
businesses with the online sites. "There must be
cross marketing opportunities for them, to attract
online users and than attract them into their
casinos," Pacitti said.
Online players vary greatly from traditional
gamblers who like to have a flutter on slot machine
or a table during a night out with friends.
Traditionally, around 70% of bets placed with U.K.
bookmakers were on horse and greyhound racing for
example. But online punters place bet on other
events, Pacitti said.
"Online, it tends to be a case that younger people
place bets on different events, like football or
golf," he added.
While players in the U.S. and Europe are enjoying
the online gaming phenomena, Asian players still
prefer traditional casinos, due in part to slow
Internet connections and fear of using credit cards
online.
"Broadband still has relatively low penetration in
mainland China for example and it's still a cash
base society so people are a bit reluctant to use
their credit cards," added Pacitti.
In a bid to capture some of the untapped online
gaming market in Asia, U.K.-based Playtech Ltd. (PTEC.LN)
runs a "live casino" out of a warehouse in the
Philippines.
The casino, which was set up almost three years ago,
is filmed with real dealers and a live CNN
television screen to prove its real-time
authenticity to players. The games are beamed onto
licensed gaming websites, a Playtech spokesman said.
The casino was set up to "penetrate into Asia," he
added. Playtech declined to provide any player or
earnings numbers from the casino.
For the time being, land-based gaming companies will
have the Asian gaming market largely to themselves,
particularly in Macau, a special administrative
region of China with a booming casino market.
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Gambling911.com
News Wire
Originally
published May 2, 2006 10:20 am EST
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